Monday, December 14, 2015

Hey all!!!

Sorry its been a while since my last post! Lately Ive been working on a new field  of art that I havent had much experience in: 3D modelling. I'm currently trying to create video game assets, to better understand the process that goes being making video games.

So the first one here is my FIRST completed model! I took profile photo of an M16 from Google and used that for the basic modeling out. I decided to turn it into a more modern feeling tactical rifle since most of the reference photos I saw were of tactical rifles. I also wanted the gun to fit in with another character I'm working on.













Overall, I'm pretty happy with how it turned out!! I used a blinn for the materials, and I had created a bump and spec map, but they didn't turn out the way I wanted, so I didn't use them.


The next model I'm working on is called "Halloween King". This is a little character I did for a Halloween based video game I wanted to make. The game was going to be a third person shooter style game, with puzzles, adventure and some RPG elements in it. This guy is going to be the main character. I looked to Skull Kid from Majoras Mask, and Orendi from Battleborn for inspiration.

Going to Paint him by hand as well, looking at Kingdom Hearts and World Of Warcraft for the technical ideas for how to texture this character! Hope it turns out well!

















Saturday, October 17, 2015



Hey all!!!

I have created this blog to track my progress as an artist, as a sort of journal. Being an art student is a grand journey of finding oneself, and learning more of what one wants to do with their art. So I'm using this as a way to chronicle my adventures through art!

Recently, I have gotten hooked on creating Miniatures out of an epoxy substance called Green Stuff. I really like how it works so far! It holds detail well, and dries quickly allowing for fast working time. I generally use silicone shapers to do most of the modeling with ball-ended pins to do detailing. Most of the detailing however is done by shapers. I simply create the forms that I want to be details, and then I stick them onto the figure where I want them. I use this method for belts, buckles, clothes, and other small details. (sorry for the poor quality of the pictures, I dont have a great camera yet)




This guy is my Shadow-dancer character for D & D 3.5. He is pretty sweet! I started him off as a Hengeyokai, but then changed him to a human. The DM obliged with a sweet story about how his intelligent demonic dagger (the short-sword he is swinging around) "bit" him, and used his blood to make itself more powerful, and turned him human.



I learned a lot from youtuber Tom Mason, who makes great tutorials and videos on miniature sculpting. I used his methods of makig armatures for the armature below:









Just keeping on making new worlds, and new charterers to inhabit them!!  I will post more stuff soon, so for now, keep working hard!